The base Hum3D model had 3656k(1851k quads) polys so I had to reduce so much polygons. I worked really hard on reducing polygons without surface cracking, firstly I used Decimate modifier in Blender but it makes the surface so crappy so I used another feature called Checker deselect. I used that with Dissolve edge to reduce polygons in Blender. Now the model has 719k polys (Well it's still highpoly tho lol). Also, base model does not have engine and trunk so I modeled 3D engine / trunk myself. And I decided to make custom collisions since Vanilla Oracle2 collisions were not that fit much to the model shape. It also modeled in Blender :)
[ Credits ] Hum3D - Base 3D model
CrowMask (까마귀가면) - Purchasing 3D model
StirlingSLR (벤츠) - Modeling engine bay, trunk bay, collisions and more detailed parts, Reducing polygons, UV Mapping, Texturing, Converting to GTA V
Veloster Sun (벨썬) - Providing some textures
+Special thanks to GomG (곰지)
[ Features ] Version 1.02 Some small detail improvements
Engine sound changed
Version 1.0 HQ Exterior / Interior
HQ Engine bay / Trunk bay
Fully working Exterior / Interior lights Working dials
Fully mapped dirtmap
Breakable windows
Accurate window tint
Accurate Hood / Trunk / Doors opening motion
Accurate exhaust smoking position
Accurate car dimensions
Animated engine vibration
Animated suspensions
Hands on steering wheel
100% Custom modeled collsions
HD Mirror reflections
V License plates
3 Paint options
1 Extra
[ Available paint options ] Paint 1 - Car body
Paint 4 - Wheels
Paint 6 - Interior
[ Available Extras ] Extra 1 - Front license plate
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