Feel free to join my Discord Server for announcements about this mod (and a better chance for support).
Chaos Mod V is an attempt to mimic the Chaos mods found on SA and VC.
Basically, every 30 seconds the game will trigger a random effect. This effect can be anything from giving you an RPG to exploding all nearby vehicles or making every nearby ped dance.
There are one-time and timed effects. One timed effects will run only once when the effect is started, while timed effects will run for 90 seconds (by default) after they've been started.
This makes gameplay significantly more surprising, as literally anything could happen every time an effect starts. Right now the mod features around 270 unique effects.
A spreadsheet containing all the existing effects can be found here (may not always include effects added in new updates immediately).
The mod also comes with a simple configuration tool. You can do anything from changing how often an effect should start to toggling individual effects and changing all kind of settings individually for any effect.
Also this mod is open source and licensed with GPLv3. Feel free to do whatever you want with it as long as it doesn't violate the license in any way and you credit me accordingly.
Installation / Updating:
Vanilla (preferred) Make sure you have ScriptHookV installed!
Otherwise just drop the ChaosMod.asi and the chaosmod folder (don't extract the content!) into your GTA directory.
FiveM Drop the ChaosMod.asi into the plugins folder inside the FiveM/FiveM Application Data/ folder (create the plugins folder if it doesn't exist already).
The chaosmod folder still goes into your normal GTA directory.
Also make sure you run chaosmod/ChaosModVConfig.exe to look through its options to customize the mod to your liking!
Make sure to check the config utility every once in a while to see if there's an update available!
Warning: Some effects have the potential to induce a seizure / cause problems for users with Tinnitus. If this is a concern for you, you might want to disable the following effects:
Bubble Vision
Deep Fried
High Pitch
Changelog:
v1.9.0.4
Made slight modifications to the mod's graphical interface
Fixed a game crash affecting some users on the newest game build (2215)
Disabled mission fail prevention for "Fake Teleport" temporarily (cause of the issue mentioned above)
More minor changes
v1.9.0.3
Fixed effect "Randomize Player Clothes" always choosing the same clothes
v1.9.0.2
Included a new sound which plays every time a new effect is activated! You can either change or disable the sound by replacing / removing the following file: chaosmod/sounds/global_effectdispatch.mp3
Added meta effect "No Chaos"
More Lua related improvements
Changes for existing effects
v1.9.0.1
Fixed certain meta effects not working properly with Twitch integration
Further improvements for Lua scripts
v1.9
Added ability to create your own effects in Lua! See here for more information.
Added meta effects! These will modify the mod itself in various ways (like modifying the timer speed or activating multiple effects at once). Currently these will be active every 600 seconds by default, you can modify that (and other) values in the config utility.
7 meta effects!
Added 6 new effects
Minor effect and stability related changes / fixes
v1.8.2.3
Added effect "High Pitch"
"x0.2 Gamespeed" and "x0.5 Gamespeed" affect the game audio now
"Minions" slightly increases the audio's pitch
"Flying Cars" allows you to adjust your vehicle's pitch now
Minor changes to "Need For Speed" and "Virtual Reality"
v1.8.2.2
Adjusted some effects to make crashes less likely under game-stressing scenarios
Fixed clowns appearing without the visual effect and not despawning after "Killer Clowns" ends
v1.8.2.1
Fixed a crash when loading a savefile / starting a new game
Fixed performance issues with "Insane Gravity" and "Invert Gravity"
Made changes to "Brake Boosting"
Made "Virtual Reality" and "Nailguns" short-timed by default
Fixed "Fake Death" and "Suicide" causing the suicide animation to loop in rare occasions
v1.8.2
4 new effects
Reintroduced change which fixes effect flickering, should fix issues users were experiencing before
v1.8.1.2
Reverted change preventing effects from causing flickering to fix an issue causing a consistent mod crash for some users
v1.8.1.1
Fixed issue with one of the newest effects causing a softlock
Shortened "Turn Turtle" effect duration
v1.8.1
4 new effects
Removed "Bullet Time"
Effects will no longer cause flickering / any other weird behavior when certain other effects are active
(Hopefully) fixed "Bus Bois" persistently causing a crash for some users
Some effects will now respect game speed (if applicable)
More minor changes to existing effects
v1.8
28 new effects! (all of them contributed by the community)
Fixed "Insane Gravity" and "Invert Gravity" causing crashes on the newest Steam build
(Hopefully) fixed "Set Everyone Into Random Vehicles" causing crashes
"Lag" is slightly less annoying now
Removed "Blind"
Removed "Chop Vision"
Renamed "Fog Of War" to "Gunsmoke"
Adjusted "Mercenaries"
Made "Fake Death" even more convincing
Made "Hot Traffic" hotter
More minor changes to effects
Effects in the config utility are sorted in alphabetical order now
Moved list of contributors to seperate file
Included a new experimental utility for changing the looks of the OBS overlay
v1.7.5.1
Fixed "Vehicles Explode On Impact" not working on the newest (2060) game build
Added more delays for "Set Everyone Into Random Vehicles", should hopefully prevent the mod / game from crashing by that effect
Fixed "Deadly Aim" and "Simeon Says" causing infinite explosions if target is invincible
Improved performance of "Beyblades"
v1.7.5
Added 6 new community-made effects
"Fake Death" is more convincing now
"Loose Trigger" now applies to everyone
"Airstrike Inbound" doesn't clear the wanted level anymore
Amplified "Heavy Recoil"
"Mercenaries" spawns them closer to the player and ensures they fight the player quicker now
"Help My W Key Is Stuck" blocks aiming
"Deep Fried" also makes vehicle headlights much brighter now
"Now This Is Some Tire Poppin'" is short timed by default now
v1.7.4
Added 6 new effects (all of them were made by one contributor!)
"Explosive Bullets" and "Explosive Punches" are one effect now
"Revive Dead Peds" also gives a random weapon to revived peds now
Removed "No Weapon Switching" (in favor of a new effect)
"Doomsday" is more chaotic but also just a short timed effect by default now
"All Peds Are Cops" and "Peds Riot" will cancel each other out now
The Epic Games version of the game crashing on "Spawn Random Companion / Enemy" has not been resolved yet in this version, please stand by
v1.7.3
2 new effects
All peds will now get a weapon during "Peds Riot", resulting in a total mayhem
Spawned vehicles will be more persistent now (the game may still despawn online vehicles after a few seconds, you can bypass that by installing a mod that patches that)
"Explosive Peds / Zombies" are even more explosive now!
Fixed "Explosive Zombies" occasionally still letting a wanted level slip through
Renamed "Oil Leaks" to "Oil Trails"
v1.7.2
5 new effects! (all by one contributor)
Made sure peds and objects spawned by mod gets cleaned up once too many exist
Clearing / Toggling the mod will now remove all spawned enemies and companions too
Fixed "Peds Are Brainless" not causing any more pedestrians on sidewalks to spawn
Shotguns now shoot multiple guns if "Catto Guns" is active
Increased time limit during "Need For Speed" from 6 to 10 seconds
Fixed player not ragdolling when in a vehicle during "Player Ragdolls When Shot"
"Portal Guns" will now also set peds into vehicles they shot at
Fixed "Spawn Random Companion / Enemy" not spawning anything in FiveM SP; it can now use ANY ped model
v1.7.1.1
Fixed "Spawn Impotent Rage" causing the mod to freeze in FiveM SP / older game builds (due to it trying to load a non-existing audio bank)
Improvements to "Explosive Bullets"
v1.7.1
Added effects menu option (consult the effects_menu_readme.txt in the chaosmod folder)
Added shortcut option to pause the timer
Fixed occasional crash caused by "Vehicles Explode On Impact"
Greatly improved "Autopilot" AI, it can even finish missions almost entirely by itself now in some cases!
Added some more checks to "Add Random Upgrades To Every Vehicle", should hopefully fix crashes experienced by some users
"Add Random Upgrades To Every Vehicle" also applies random wheel types too
Fixed "Portal Guns" and "Explosive Bullets" only working on close distance
"Pwned" is short timed by default now
"Launch All Nearby Peds Up" also affects peds inside vehicles
Made "Total Votes" text in the Twitch Voting OBS overlay more visible (as suggested by some users)
v1.7.0.1
Compatibility with FiveM SP (and probably the Epic Games Store version of the game too)!
Fixed not being able to rename effects properly
Renamed some effects
Changed how the "Lag" effect works: instead of slowing down time occasionally, it constantly resets everyones' position to their previous one!
Fixed "Add Random / Max Upgrades To Every Vehicle" causing an crash at certain times, also applies even more upgrades now
Option to exclude specific effects from ever being a choice in voting (they can still be chosen randomly by the mod itself though)
A new splash text containing the names of all the contributors!
The mod should start up even without any config files being generated now
Resetting your config in the config utility will now exclude your twitch settings unless specified
A new tab in the config utility containing links to the GitHub Repository and a place to donate
The voting system will now create a "currentvoteables.txt" file in your chaosmod folder containing the current voteable effects which can be used to show them through an OBS overlay
v1.5
Around 20 new effects!
Voting rounds for twitch chat integration use alternated numbers now (either 1,2,3 or 4,5,6)
Several changes to existing effects (see here for a detailed list)
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