This is a developer console that I wrote for GTAV using ScriptHookVDotNet.
Updated code and releases can be found on Github! I got banned while writing/testing this and other mods so any donations would be appreciated! :P
NEW IN BUILD 21: - Bug fixes
NEW IN BUILD 14: **REQUIRES THE NEWEST .NET SCRIPTHOOK**
- Add props to the object selector
- Bug fixes
NEW IN BUILD 11: - Add self keywords to easily access player objects
- Suggest compliance with Rockstar TOS
- Remove TOS offending commands
NEW IN BUILD 8: - Use mouse in object selector
- prevent input spam while walking with console open
- remove debug for release builds
- minor bug fixes and polishing
Features: - Run C# code from console or as arguments
- GTA native type based commands
- Copy/Paste
- API to integrate with other scripts
- Integrated object selector to select onscreen objects
Controls: - Ctrl+V - Paste into input line
- Ctrl+C - Copy input line
- Ctrl+Tab - Toggle object selector (when object selected press again to manipulate)
- Tab - Scroll through onscreen objects when object selector open
- Page Up - Scroll up through the console output
- Page Down - Scroll down through the console output
- Up - Scroll backward through input history
- Down - Scroll forward through input history (if no forward history it will clear the current line)
- Left / Right - Move cursor through text
- Backspace / Delete - Does what you would expect..
Command Syntax Examples: Number - 10.000000, 10, -10, -10.000
CodeBlock(Can represent any object) - {return new Player(0)}, {return new Player(0).Character}
String - "hello", "im a string", "YAY!", quotes are not required if there are no spaces in the string
Boolean - true, false
Dependencies: - ScriptHookV
- ScriptHookVDotNet
Script Integration: Include DeveloperConsole.dll in your solution references. See Example.cs on Github for API examples.
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