I thought the car's base handling line was lacking, and there weren't any existing Devil Z-esque handling lines posted, so i went ahead and fixed that issue.
Comes with 3 handling lines that gives the car a higher top speed, faster acceleration, slippier handling, and some other small changes to make it harder to control in general.
Handling #1: 0 - 60 MPH in roughly 3.3 seconds, 195 MPH top speed
Handling #2: 0 - 60 MPH in roughly 2.8 seconds, 220 MPH top speed (shown in preview videos)
Handling #3: 0 - 60 MPH in roughly 2.1 seconds, 265 MPH top speed
Also comes with a global.gxt2 file which changes the car's name to be the Devil Z, for added authenticity.
INSTALLATION:
1) Launch OpenIV toggle Edit Mode, go to: update > x64 > dlcpacks > s30 > dlc.rpf > data, replace the handling.meta file there with one of the 3 handling lines.
2) For the global.gxt2 file, do the same, but go to dlc.rpf > x64 > data > lang > americandlc.rpf, replace the global.gxt2 file there with mine.
v1.1.2
-Added a new preview video
-Lowered traction curve min & max for even more sliding
-Higher brake bias towards the rear
-Slightly higher steering angle lock
-Lowered the acceleration a bit on Handling #2, giving it a new 0 - 60 time of 2.8 seconds
v1.1.1
-Toned down the acceleration a bit, more accurate top speed counts:
Handling #1: 0 - 60 MPH in roughly 3.3 seconds, 195 MPH top speed
Handling #2: 0 - 60 MPH in roughly 2.6 seconds, 220 MPH top speed (shown in preview video, but with slightly higher top speed and acceleration)
Handling #3: 0 - 60 MPH in roughly 2.1 seconds, 265 MPH top speed
v1.1
-Severely toned down speed; now comes with 3 different handling lines that have their own speed settings:
Handling #1: 0 - 60 MPH in roughly 3.0 seconds, 175+ MPH top speed
Handling #2: 0 - 60 MPH in roughly 2.5 seconds, 200+ MPH top speed
Handling #3: 0 - 60 MPH in roughly 2.0 seconds, 250+ MPH top speed
-Less grippy handling, a bit more sliding
-Slightly less brake force
-Less burnout
-Brake bias moved toward the front to prevent sliding when jamming on the brakes
v1.03.1
-Even less tire grip, more burnout
v1.03
-Way less tire grip, so now it also tends to slide when you try turning it, along with the extreme oversteer.
-Fixed the car's name displaying as "Nissan Nissan Devil Z"
-More anti roll bar force
-Slightly lowered brake force
-Made the suspension stronger
-Upped Steering Lock from 20 to 25
-More burnout
v1.02.2
-Even less acceleration, about the same top speed, lowered SteeringLock from 40 to 20
v1.02.1
-Less acceleration, same top speed as v1.02
v1.02
-This is a bit of a big one, and handles the most extreme out of the other versions i put up
-Even faster acceleration, but a lower top speed of around 265 MPH (if you'd rather have a higher top speed, just edit the fInitialDragCoeff value in the handling file and set it from 6.66 to something lower)
-Even less stability; more over-steer, more sliding, more panicking trying to correct the sliding before you rear-end a semi truck at 250 miles an hour
-Upping the TractionCurveMax value also makes braking stronger, and i WOULD nerf the BrakeForce to counter-act it, but honestly, the car would probably be too undriveable at that point. Feel free to lower the BrakeForce yourself if you find it's too much, though.
v1.01
-Less brake force, slightly more burnout
-Added a global.gxt2 file which changes the car's name to Devil Z, for added authenticity
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