The following vehicles are involved in warfare based on your choice of gameplay, spawn type, and settings:
The aircraft carrier with ships.
The enemy submarine with ships.
Ships defenses: CIWS and RIM-116.
Fighter jets and bombers.
Attack helicopters.
Tanks & APC.
Boats and LCAC Hovercraft.
Cargo planes. Cargo helicopters.
AWACS.
Planes Refueling Tanker.
Features:
You can choose gameplay as either one of the five missions or arcade.
200 plus models supported and autodetected: all controlled by NPC with their specific scenarios. You can select allies and enemy models in the menu. Create your war scenario on land, water, and air.
Both player and NPC, planes take-off, and landing, bombers drop bombs.
You can spawn in a cargo plane or helicopter and drop in the vehicle from the cargo bay with a parachute or walk inside the cargo bay while the aircraft is on autopilot.
NPC will eject with a parachute if about to be hit with the missile.
Paratroopers will jump from a transport plane or helicopter and attack if you dwell.
Radar shows missiles, tanks, boats, ships, helicopters, and planes.
There are NPC who support the player and play against the other NPC.
You can turn on the autopilot and land or go to waypoint and circle around.
You can switch seats in the vehicle to any and shoot while autopilot or driver drives or flies you around.
IR flares countermeasures on planes and helicopters divert and cause missiles to explode. NPC will shoot flares to protect against your missiles.
Bomber mode with four different bomb types and three camera modes.
Afterburners on jets, players and NPC that correctly throttle.
Fire extinguishing stops the engine while it operates and repairs it and the vehicle to 60 percent health.
You can refuel the jet in flight.
All weapons range increased
Vehicles can sustain more damage.
All vehicles have a parachute when dropping from the cargo aircraft.
Carrier features:
It has elevators, catapults, and deflector shields.
It has a bay door, roll-up doors, garage doors.
It has an anchor. You must raise the anchor to drive and drop to use elevators and spawn.
You can drive a carrier. Ships will follow.
Carrier and all ships have air defense.
Fighter jets spawn in the cargo bay. The tractor tugs it to the elevator. The elevator goes up to the deck, and the pilot drives to the catapult and attaches the launch bar, the deflector shield goes up, the deck air workers give the go-ahead, the plane takes off using catapult with vapor and sound: all above for the player and NPC.
You can spawn in a tank in the cargo bay, and it would drive to the elevator, get down the elevator and board the LCAC.
START OR STOP K
HELP F10
MENU U
If you want different controls, just change them in the Settings & Controls menu:
https://docs.fivem.net/docs/game-references/controls/ For example these could work for Xbox controller:
"help": 57,
"menu": 243,
"toggleWeapon": 90,
"toggleCargoDoorsOrWings": 46,
"getInClosestCargo": 84,
"pacify": 83,
"bombing": 47,
"toggleCarrierOrRefuel": 159,
"startOrStop": 82,
"flares": 72,
"extinguisher": 28
Step One: Open Open IV, Select menu: Tools > Package Installer. Open the "Dogfight.oiv" file and follow the installation instructions. I highly recommend you use a mods folder for the installation.
Step Two: Using OpenIV edit "Grand Theft Auto V/mods/update/update.rpf/common/data/dlclist.xml" and add these lines at the bottom:
Step Three (OPTIONAL): Mod detects models you have. But if you want to have all 200 plus supported models, read AllModels.txt.
I'll greatly appreciate ANY feedback, what to fix, what to improve.
Troubleshooting:
If mod crashes, most of the time it's resources related, in this case, when mod starts, select Arcade mission, and set all the enemies and ships to 0, set models to vanilla, Lazer, Akula, Rhino, APC for you and the enemies. You can change models and the number of enemies and ships after making sure that mod can work fine.
If you did the above and still have crashes, go to the Settings & Controls menu and set decorations off. In this case, vehicles and ordinance on the carrier deck won't spawn, and the MP carrier map won't be loaded. Next, set companion off (companion won't spawn), passengers off (it will not create passengers in each vehicle then).
If you have done all of the above and it still crashes, please send me the Dogfight.log file using mediafire.com right after it crashed. Do not close the error dialog before copying the log. Log overwrites each run. Dogfight.log is in the “Grand Theft Auto V/Dogfight/” folder.
My discord is rechkunov(sharp)3425 in case you have any questions.
HINT: When you take off from the military base, look back all the time, then the lazer won't spawn.
Changes in 9.0.0:
Fixed bug when the player was not given a parachute on respawn.
Fixed bug when carrier take-off sequence will reset because the catapult object is not created.
Fixed bug when air defense or carrier decoration vehicles could move to land.
Thanks to IronLad for discovering the above three issues.
Added settings in the menu instead of random time and weather.
Added controls binding in the settings menu with button image and number.
Thanks to IronLad for the idea to add the control numbers.
Added option in settings to disable highscore display.
Thanks to bobux man for the idea.
Optimized the initial loading sequence.
Fixed broken destroy defense mission.
Changes in 8.3.0:
Added medals for missions.
Fixed bug in entity existance detection code, when elevator sequence could end prematurely for some people. Thanks to IronLad for finding the issue.
Fixed broken initial LCAC boarding.
Made bigger pauses for the elevator sequences to prevent early reset.
Fixed bug that caused support helicopters deletion on LCAC boarding.
Disable Everyone's weapons while the player spawning.
Moved the mission start after cleanup to prevent a crash.
Changes in 8.1.0:
Completely reworked weapons range and damage upgrade code.
Only upgrade the weapons that are in use - much less resource usage.
Autodetect and select vehicle rocket weapons.
Removed unused list of weapons.
Removed unused code.
Changes in 8.0.0:
Created squads that follow the leader. Made all the drivers, including the player squad leaders and passengers, as members.
Enemy peds now have different parachutes and models.
If the player is on foot, the 7 soldiers squad will always parachute from the sky to help the player.
If the player is killed on foot, will respawn, falling from the sky with the parachute and less deadly weapon.
Made players squad members attack enemies on foot.
The player and squad have 10 times more health and armor.
Made player health fully recharge.
If the player not in a vehicle, the enemies and squad will spawn with less deadly weapons.
Added new mission type Defend the Area.
Added passengers in pavelow, kch53, stallion, titan, and cargobob models when spawning in cargo.
Fixed bug when the paratroopers were not properly cleaned up if not killed by the player.
Fixed bug when the player could not exit the cargo vehicle, it always was teleported to the cargo inside.
Fixed bug when the afterburners did not remove when killed.
Made tank passengers attack player when it gets closer on the steal the tank mission.
Speed up the take-off sequence.
Added Boeing P-8A Poseidon, Weaponized Tampa model support.
Fixed wrong cargo model names in the menu.
Changed all the mission prompts to subtitles like in GTA missions.
Made the carrier own the vapor effects to save the resources.
Changes in 7.7.0:
Retested all the plane models and added Lazer, CF18, F22, Mig31, J31, tonadoger, tonadofra to fragile. To prevent elevator glitch.
Changed JSON structure for better support of sweep and fold wing models. Cleaned up JSON.
Fixed bug when some parts of the plane model will open during the take-off elevator sequence.
Fixed broken NPC take-off.
Fixed bug in the NPC take-off sequence when the old player vehicle was not drivable.
Disabled bay door by default to save on resources.
Changes in 7.6.0:
Remove afterburners immediately when the plane crash.
Added a 1-second cooldown timeout for the flares.
Added proper cargo model names with flags.
Changes in 7.5.0:
Fixed bug when player always was the flares owner, caused peds to eject from their own flares.
Made all tank peds attack the player on the steal tank mission.
Fixed bug when cargo vehicles were spawning while the player is in the air.
Spawn all the cargo vehicles with an open cargo bay by default.
Fixed bug when KC-390 and C-5 Supergalaxy were retracting gear on the ground.
Fixed bug when planes and helis retract gear before the take-off.
Added previously removed camera shake on the catapult for more realism.
Moved safety position for the wheel air worker, so the workers don't bump into each other when run to safety.
Fixed bug when the mission will not start after the LCAC boarding.
Removing KC-390 extras when getting into the cargo bay.
Deploying Cargoplane & C5 Supergalaxy gear when getting into the cargo bay.
Fixed bug when the companion was deleted, but peds remained in the air.
Changes in 7.4.0:
Added new F-35C Beast Mode and updated Su-24M models. Need to update models.json & settings.json.
Completely reworked countermeasures IR Flares for more realism.
Keep streets clean during taking off as on the LSIA airport other planes can spawn.
Made enemies spawn only if the player fly 30 meters above the ground in the steal tank mission.
Made companion spawn only if the player in the air in the steal tank mission.
Repacked all the models so when extracted they use twice less space, so game less likely to crash because of resources. Download all models to get the update.
Changes in 7.3.0:
Completely reworked and optimized the catapult take-off, less code, fewer effects usage, more realistic.
Only force spawn player at carrier if the mission is Steal Tank or Destroy Defense.
Added bombing mode for the helicopters, supported models Akula, Hunter, AH-64D.
Not deleting the support helicopters on respawn to save resources.
Fixed bug when the player falls off from the vehicle on respawn after the first death.
Reworked the scores for helicopters, tanks, boats, and peds.
Fixed bug to only delete boats if collided with the ships, not each other.
Made heli convoy attack player as soon as the first helicopter hit.
The menu cargo vehicle model is now in use for the steal tank mission.
The cargo bay now opens when the cargo vehicle spawns on the steal tank mission.
Made player and vehicle invincible to companion and support friendly fire.
Refactored relationship groups code.
Fixed bug when black loading screen could appear.
Fixed wrong door cargo indexes for the Globemaster, which caused bay not fully open.
Fixed too close spawning enemy helis.
Fixed bug when help did not show before the mod starts on F10.
Fixed bug when support planes or helis don't explode if they hit the ground.
Fixed bug when player blip disappeared when mod installed.
Changes in 7.2.0:
Made MP vehicles not despawn thanks to ikt and drp4lyf for the source code and A Tank for identifying the issue.
Fixed bug when steal tank mission will end prematurely because of cargo plane destruction on LSIA location.
Fixed bug when cargo plane or helicopter will despawn after being killed and respawn.
Defragmented carrierdf/dlc.rpf and reduced the size twice.
Changes in 7.1.0:
Checking if all required mods and models are installed before starting the mod.
Made all enemy peds as members of an army group, so they don't attack each other.
Remove jet if reset take-off after the timeout or failure.
Remove all the deck peds and vehicles that are part of the take-off sequence immediately.
Finish the mission if the player is too far away.
Fixed bug when the companion created while the player is dead.
Fixed bug when companion model type could mismatch players.
Moved birds flight height code to the elevator update, so birds don't fly into the carrier while the player takes-off.
Do not update cargo vehicles while the player is dead.
Set deck vehicles silent, so you can't hear their doors closing when folding the wings.
Enemies won't spawn while on the steal tank mission until flying cargo plane with cargo.
Fixed crash on start when sometimes K was pressed twice.
Fixed crash when the script was trying to set the player coords before carrier existed.
Added FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB to carrier and parts, so not glitches on the steal tank mission.
Changes in 7.0.0:
Fixed crash by changing coords check to include dead peds.
Removed excessive check for collisions in water as it caused crashes.
Optimized code triggered when the player enters the vehicle to prevent crashes.
Fixed crash in delete the companion code.
Optimized player respawn code and fixed the crashes.
Removed bird flight height forcing code as it caused crashes.
Do not start boat mission until all ships spawned to prevent collisions.
Finish boat mission if the collision happened to prevent freezes.
Optimized memory initialization.
Fixed broken escort when companion looped respawns instead of an escort.
Fixed bug in escort, when it does not follow you after you die.
Fixed bug when you could target your escort.
Set companion visible only when ready for an update for more realism.
Updated F-35A model.
Changes in 6.14.0:
Made squadron attack player as soon as one jet killed for better gameplay.
Added fillWithPeds parameter in settings.json, so people with often crashes because of resources could use it to disable passengers creation.
Updated the F-35C with the newer version.
Changes in 6.13.0:
Fixed bug that caused elevator sequence not to reset when stuck.
Removed toggle vehicle weapon as duplicates game function, reorganized help messages.
Not printing the vehicle name when reentering while respawning.
Do not print vehicle name while entering or exiting the cargo, so no delay while on the mission.
Do not update the cargos if the player is in the air.
Remove water collisions in the separate thread, so the game is not stuck for long if a boat collision happens.
Changes in 6.12.0:
Completely reworked companion update code as it might have caused crashes.
Fixed crash when checking if the player is dead using the ped native.
Added more logging to find out if it still crashes when the player respawns in the tank.
Fixed crash in the keep streets clean code.
Optimized code that cleans streets to save processor time.
Fixed bug in the distance checks for the areas where no cleaning is required, like a military base.
Set police to ignore player if mod started.
Reset max wanted level more often.
Changes in 6.11.0:
Made carrier blip yellow when part of the steal tank mission stage.
Added markers for each stage of the steal tank mission.
Changes in 6.10.0:
When a bomber or cargo vehicle, the companion will be a fighter jet or attack helicopter.
Fixed bug to update the companion while refueling.
Changes in 6.9.0:
Optimized deck worker creation as it caused crashes for some people.
Removed one of the fighters from the deck.
Fixed catapult sequence timeout, sometimes it could get stuck indefinitely.
Optimized Cayo Perico detection code.
Changes in 6.8.0:
Added more logs to check why mod crashes for some people on respawn.
Changed the air worker ped type to special. Removed code unnecessary for that type of ped.
Optimized set player max wanted level, only set it on model change.
Restore player blip after stopping the mod.
Changes in 6.7.0:
Added new mission type: Steal Enemy Tank.
Added 2 new F-35C models support.
Changes in 6.6.0:
Added M1126 Stryker ICV model.
Blocking spawn menu items while spawning to prevent crashes.
When spawned, all menu items become available.
Changes in 6.5.0:
Moving the boat convoy path slightly more to avoid the collision.
Set boat convoy to not collide with any of the group ships.
Move all the vehicles and props with the carrier instead of recreating them each time.
Made player not invincible but disabled automatic respawn in the hospital.
Changes in 6.4.0:
Now use geometry to check if any ship is on the path of the boat convoy. Ray cast and line of sight probe not reliable far away from the player. This fix prevents lags, freezes, and crashes if boats collide.
Changes in 6.3.0:
Changed catapult to prop and changed the package structure as it was causing crashes for some people.
Added three more F-35A models.
Changing the companion model on respawn.
Dethrottle NPC afterburners at low speeds.
Added controls for settings file to use with Xbox controller in ReadMe. Thanks to IronLad.
Changes in 6.2.0:
Added flying companion. Can disable in settings.json.
Added new F-35B support.
Made player invincible more frequently in the loop.
Changes in 6.1.0:
Fixed the problem with not loading the Cayo Perico map for people who have carrier props turned off.
Fixed the model collision loading code.
Fixed bug when all ground convoy spawns at the same point.
Fixed ground convoy to spawn at the Cayo Perico.
Fixed bug in landing when max and min altitudes were mixed up.
Force player invincible as some mods make him not.
Changes in 6.0.0:
Cayo Perico support added, Island will apear when you fly within two miles from it.
Keep clean streets for better immersion and performance.
Only military locations have peds and vehicles.
Adjust deflector and defense position when adjusting carrier position.
Changed score time display to minutes and seconds.
Fixed disappearing deflectors after moving the carrier.
Added S97 Raider back propeller correct support.
Fixed bug with disappearing cargo vehicles in spawn positions.
Changes in 5.10.0:
Completely reworked the spawn manager for better performance.
Optimized checks if the spawn is required.
Optimized update code for the missions and helicopters.
Fixed crash caused by elevator deletion.
Fixed bug that caused wrong elevator position.
Changes in 5.9.0:
Added four new F-35C and S-97 models support.
Fix relationship group for NPC spawn in cargo, so you can't target it.
Clear area of projectiles at elevator update so the enemy will not shoot you.
Adjust the elevator and deflector when adjusting the carrier if it exists to prevent misalignment.
Check if deck vehicles on all wheels and put them if not.
Set boat and defense combat attributes to long-range to prevent a possible collision that causes lags.
Updated the driving style for boats to avoid a collision that causes lags.
Check if no ships on the way with the LOS probe and correct the path so that the convoy doesn't collide.
Fixed crash when stopping the mod and updating not existing afterburners and player peds targets.
Fixed bug in carrier position adjustment that caused crashes.
Removed notification if AWACS model not installed.
Changes in 5.8.0:
Fixed bug when air defense didn't work after moving the carrier to the new position.
Completely reworked the afterburners.
Fixed bug that prevented the afterburners from restarting.
Changes in 5.7.0:
Fixed elevator loading for Nokota, Starling, Strikeforce, Pyro, Harrier2, Mig21, Su30, Su33, Mq1, Wl1, J15a, g91, yf22.
Added elevator loading for F16xl, F117, Jas39, Safg39.
Fixed catapult sequence for some small planes shorter than 20 meters that had issues.
Changes in 5.6.0:
Reduced distance between two ship groups.
Upgrade jet while creating.
Restart afterburner effect if stopped.
Added night and heat vision modes.
Fixed air defense targeting bug.
Increased birds flight height so they don't fly thru the carrier.
Changed water vehicles driving style to avoid vehicles so they don't collide and cause crashes.
Changes in 5.5.0:
Decreased OIV package size by 150Mb.
Completely reworked bombing for more realism.
Changes in 5.4.0:
New simplified mod install using OIV.
Added air defense to all ships.
Move air defense when chamge position.
Delete air defense when free drive the carrier.
Changes in 5.3.0:
Disable menu options that could cause crashes on mod start. Available after first spawn.
Added indication for actionable menu items.
Added pauses for the carrier loading to prevent crashes for some people.
Moved model name text when spawn in it to the left.
Removed unnecessary breaking at the elevator.
Fix the air defense weapons if drawned.
Changes in 5.2.0:
Added catapult sound.
Remove helmet, hat and glasses if player uses first person camera in vehicle.
Only count player killed vehicles in mission score.
Increased maximum base mission score to $30000.
Time left is added as bonus towards the mission score.
Fixed bug in the function that detected if heli or mission crew was dead.
Fixed crash when plane were in water during the take-off due to the wrong carrier position.
Adjust carrier position before spawn.
Improved vehicle creation and elevator loading so it's more smooth.
Remove all the missiles while take-off.
Reduced mod binary size by 300Kb by removing unnecessary resources.
Made enemy ships radar icons red.
Replaced tanks with the jet in the cargo bay. Need to update carrierdf.ymap.
Changes in 5.1.0:
Completely changed menu appearance.
Fixed bug when enemy ships won't attack you.
Changed submarine position to be a front enemy with own ship group.
Equalized enemy and support ships spawn chances. Need to update models.json.
Changes in 5.0.0:
Added CIWS & RIM-116 working weapons to protect the carrier.
Need to download models: https://www.gta5-mods.com/vehicles/ciws-anti-air-defense.
Speed up the initial air defense loading for the carrier. Need to update carrierdf.ymap
Separated ships in the two groups. Need to update settings.json.
Updated number of ships selection in the menu.
Air defense now will only attack you if the ship is hostile.
Added a better catapult model, need to update carrierdf/dlc.rpf.
Added a s32a 31a carrier aircraft tractor. Need to update carrierdf/dlc.rpf.
Added Eurocopter Tiger UHT model, need to update models.json.
Fixed model names and countries for some models, need to update models.json.
Added cam shake for the catapult take-off for more realism.
Expand swept wings when deploying landing gear for bot Player and NPC.
Changes in 4.9.0:
Better take-off with gear catapult lock on supported models.
Changes in 4.8.1:
Fixed arrows positions in the menu.
Fixed text overlap in the menu.
Changed menu titles for clarity.
Fixed scale of the flag when display the model name on less than 4K resolution.
Changes in 4.8.0:
Completely reworked menu. Still needs some work.
Changes in 4.7.1:
Added country flags in the model selection menu.
More prominent mission complete and failed message.
Changes in 4.7.0:
Added country flags for each model. Need to update models.json.
Added AN-32 transport and new F-14D Super Tomcat models. Need to update models.json.
Jets will only shoot cannon if target plane within 10 degree front cone.
Fixed bug when heli and planes squadron was not working when random mission.
Fixed broken squadron formation.
Changes in 4.6.0:
Added two new mission types, Heli Convoy and Plane Squadron.
Adjusted air defense vehicles offset from the airstrip.
Fixed bug when carrier position were adjusted during elevator take-off sequence.
Changes in 4.5.0:
Better catapult sequence.
Do not close deflector if NPC jet takes-off.
Check if player in water during the take-off and reset.
Moved the plane from the path when board LCAC. Need to update carrierdf.ymap.
Check if the boat in the water when collides before remove.
Immediately delete collided vehicles. In water.
Now always 6 defense vehicles in mission.
Finish mission when select arcade.
Adjust carrier position if not perfect after move.
Changes in 4.4.0:
Fixed and completely reworked broken NPC take-off sequence. Support NPC will now take-off from the carrier when you get close. Need to update carrierdf.json
Changes in 4.3.0:
Random mission game type added.
Restarting the mission after the timeout.
Only count mission complete if most killed by the player.
Delete boats if they collide to prevent lags and crashes (some models have issues).
Select boat convoy spawn position away from carrier group to prevent collision.
Added pause before driving back airtug for more realism.
Fixed "jump" of the jet when loading the elevator. Need to update carrierdf.json
Added another jet to lower deck. Need to update carrierdf.ymap
Changes in 4.2.0:
Added new mission type: Destroy Boat Convoy.
Changes in 4.1.0:
Added new mission type: Destroy Enemy Convoy.
Changes in 4.0.0:
Added mission gameplay, now selectable in the mod menu instead of Spawn Type.
Two gameplay types, old Arcade and new Mission: Destroy Defense.
DELETE the Dogfight.bin or game will crash on start.
Enemy boat model selection added.
Completely changed lower deck elevator loading for more realistic take-off. Need to update carrierdf.json.
Updated deck taxi for perfect catapult alignment for more realistic take-off.
Fixed deck jet wings if fold wings model.
Removed elevator and door control from menu, now controlled by the same control as get in cargo.
Changes in 3.7.1:
Fixed deck worker freeze gesture and position.
Fixed vapor animation abrupt ending at take off.
Changes in 3.7.0:
Added second ped for the catapult attachment control for more realistic take-off.
Changes in 3.6.0:
Fixed bug in check of the height for newly spawned npc that caused huge pauses in the gameplay. Now works perfectly responsive to player actions.
Made more realistic vapor effect for the take-off sequence.
Enemies numbers are red in menu now.
Keep engine stopped continiously during the extinguishing.
Changes in 3.5.1:
Decreased rate of shooting for the helicopters.
Spawn only different support ship models when available.
Changes in 3.5.0:
Separated player update in a thread, vastly improved responsiveness.
Made all activity to interrupt if player selected a menu action for much better responsiveness.
Turning off the engine while extinguishing fires.
Fixed bug when dead LCAC cargo won't detach and remains alive and invincible.
Fixed bug when afterburners not update after creation.
Fixed bug when afterburners not stop when killed or in water.
Fixed bug that didn't upgrade the player vehicle armor.
Fixed bug when didn't gave vehicle parachute.
Changes in 3.4.1:
Fixed bug in the check on the vehicle health.
Restore carrier deck and cargo vehicles positions if moved.
Spawn player jet as the deck aircrafts if not too wide, need to update carrierdf.ymap.
Changes in 3.4.0:
Increased distance from player for NPC jet spawn.
Spawn player jet as the deck aircrafts if not too wide, need to update carrierdf.ymap.
Decreased enemy heli shoot chance for better gameplay.
Increased pauses between enemy spawns for better gameplay.
Decreased help display pause to match the actual duration.
Hide anchor extra when anchored to prevent double anchor.
Changes in 3.3.0:
Added Dassault Mirage 2000-5, Grumman Seaplane, Cessna AT-37 Dragonfly, A-10A Thunderbolt II, EMB 326 Xavante, need to update models.json and settings.json.
Changes in 3.2.6:
Fixed bug when afterburners still active if on fire or in water.
Remove blips on radar more frequently.
Fixed bug when vehicle remains invincible after lcac unload.
Changes in 3.2.5:
Added vehicles to cargo bay. Need to update carrierdf.json.
Optimized work with ticks for better time tracking.
Changes in 3.2.4:
Optimized distance calculations using vector magnitude.
Fixed bug that caused enemies attack during the spawn or refueling.
Fixed bug when enemy LCAC didn't unload cargo when close to you.
Fixed bug when surface enemy not shoot you if you further than 100 meters from them
Removed unused code from air defense.
Changes in 3.2.3:
Fixed bug when amphibious vehicles don't have escort.
Entire carrier group is moved to new location instead of deleting and re-spawning.
Changes in 3.2.2:
Fixed bug when cargo plane will fall while you in cargo bay.
Fixed LAV AD, BTR-90, BTR Zhuk handling so it is amphibious.
Added LAV AD, BTR-90, BTR Zhuk as water models, need to update models.json and settings.json.
Changes in 3.2.1:
Made player not targetable by enemies while take-off.
Create carrier deck aircrafts after boarding LCAC.
Fixed Ka-50 and Ka-52 handling so NPC can control them.
Changes in 3.2.0:
Added 337/O-2 Cessna Skymaster, MH-47G Chinook as attack model. Need to update models.json.
Fixed weapons for Bell OH-58 Kiowa, HA-1 Hable, UH-1D Huey, UH-1Y Venom, UH-60L Black Hawk, AH-6 Little Bird.
Fixed weapons and handling for Ka-50 and Ka-52.
Speed up the spawning and start of the gameplay.
Fixed LCAC unloading when stopped.
Fixed crash in deletion ready check and optimized dead checks.
Fixed Dassault Rafale M deck take-off sequence.
Revised list of hand weapons.Need to update models.json
Paratroopers attack while dropped.
Completely reworked logging.
Changes in 3.1.2:
Fixed bug when delete of the vehicles were not working after initial board LCAC sequence.
Fixed bug when planes and heli often spawn below the surface.
Fixed bug when player peds jump out of the vehicle while chauffeur.
Fixed crash in vehicle thrust increase function.
Made LF-22 Starling a bomber. Need to update models.json.
Changes in 3.1.1:
Added Ka-50 Black Shark and CH-46E Seaknight models support. Need to update models.json.
Fixed bug when helicopters were not attacking enemies with rockets.
More frequent wanted level clearance so player not becomes wanted.
Updated the deck vehicles to F/A-18F Super Hornet from EA-18G Growler, need to update carrierdf.ymap.
Removed unnecessary subdom model offset.
Removed heli escort as it basically replicates the support heli behavior.
Changes in 3.1.0:
Added support for 18 new models. Need to update models.json & settings.json.
Models added: P-45 Nokota, LF-22 Starling, Valkirie, Valkirie MOD.0, F-15C Eagle, F/A-18C Hornet, F/A-18F Super Hornet, Fiat G.91, Dassault Rafale M, A-29B S Tucano Rockets, A-29B S Tucano Piranha, A-29B S Tucano GBU Pavway, Bell OH-58 Kiowa, HA-1 Hable, UH-1D Huey, UH-1Y Venom, UH-60L Black Hawk, AH-6 Little Bird.
Added more different jet blips for radar.
Fixed bug when paratrooper planes and helis fall from the sky.
Changes in 3.0.5:
Fixed deletion of all the carrier attachments so it can start move right after the anchor is rised.
Sow message and loading spinner while carrier re-spawns at the new position if you moved far away.
Fixed LCAC offset from the carrier for the better boarding.
Decreased timeout for the LCAC boarding so gameplay starts sooner.
Using different native if chauffeur have to drive further than 1000 meters for better navigation.
Using different native for heli autopilot for better navigation.
Increased maximum speed for chauffeur.
Fixed deletion of the objects.
Changes in 3.0.4:
Carrier group now follows carrier using AI.
Anchor is no longer stick out in the sea after raising.
Changes in 3.0.3:
Escort will only shoot if target in direct line of sight.
Heli autopilot or chauffeur will wander if no waypoint set.
Up force no longer applyed for paratroopers, so drop looks more natural.
If you kill transport heli or plane now it will count against the score.
Paratroopers won't drop if already dead.
Changes in 3.0.2:
Rotated offset axis for paratroopers for more natural drop.
Made escort driver shoot enemies.
Improved cauffeur driving style.
Changes in 3.0.1:
Fixed offset from vehicle for more natural paratroopers drop.
Reduced drop height so paratroopers land faster.
Changes in 3.0.0:
If you dwell or move slow on the ground, the transport plane or heli will drop the paratroopers.
MH-47G Chinook, NH-90, C-130H Hercules models support added. Need to update models.json
Correct vehicle rotation when boarding LCAC sequence.
No need to wait elevator go up when boarding LCAC sequence.
Fixed bug when called wrong native for the maps loading.
Parachuting peds no longer die from collision with heli rotor.
Changes in 2.7.0:
If you drive ground vehicle or heli, now you'll have an escort/campanion. Can disable in settings.json
Better driving style for autopilot and chauffeur.
No longer vehicle overlap when boarding LCAC sequence.
Dead enemies blips stay grey.
Changes in 2.6.2:
Added support for Anihilator, CH-53 Sea Stallion (2 versions), HH-60G Pave Hawk, MQ-1 Predator, MQ-9 Reaper, WL-1 Wing Loong 1 models. Need to update models.json and carrierdf.ymap.
Display actually fallback models for the cargo in menu.
Changes in 2.6.1:
Added support for AC-130U Spooky II model. Need to update models.json
Changes in 2.6.0:
Added support for 24 new models. Need to update models.json and settings.json
Models added: Half Truck, Insurgent Custom, Nightshark, Technical Custom, Barrage, Caracara, Speedo Custom, Menacer, AAVP-7A1, Boxer GTK, M142 HIMARS, BTR-80 Zhuk, GAZ Tigr, GAZ Tigr v2, SPM-3 Medved, T-84BM Oplot, ZIL-131 BM-21 Grad, Type 10 MBT, Type 74 MBT, EE-T1 Ozorio, CB90H Brazil, MC-27J USAF, MC-27J RAF, MC-27J RAAF
Chauffeur now uses roads.
Added screen notifications for autopilot and change seat.
Changes in 2.5.0:
Changed pacify control to landing and change seat. Now it's L update settings.json
While in plane press L to change to passenger seat and task autopilot land or go to waypoint.
While in heli or ground or water vehicle press L to change to passenger seat and task autopilot or chauffeur go to waypoint.
While in vehicle, press L to toggle between seats.
On foot, aim at any plane and press L, and it will land on the airstrip closest to you. Use sniper rifle for far away targets.
On foot, aim at any heli and press L, and it will land next to you.
On foot, aim at any vehicle/bike or boat and press L, and it will drive to you.
You can now control the camera while refuel.
Optimized code that searches for the closest airstrip.
Updated help menu to include a new command.
Fixed bug when changed player model with the same one.
Changes in 2.4.0:
Completely reworked NPC landing. Need to update the settings.json
Added 3 scarab models. Need to update models.json
Fixed bug that didn't upgrade vehicle weapons.
Fixed C-5 Galaxy wrong cargo doors bug.
Changes in 2.3.0:
Improved take-off sequence. More frequent checks for smoother catapult lock.
Fixed huge memory leak caused by copied json.
Finally disabled the phone while the menu opened.
Added avenger support as an osprey fallback model.
Changes in 2.2.2:
Improved take-off sequence. Removed checks for missiles while take-off.
Fixed bug with cargo spawn at spawn positions.
Additional log coverage.
Changes in 2.2.1:
Improved take-off sequence. Need to update carrierdf.json
Jet wheels no longer in the air when elevator goes up for models with rotation.
If jet has fold up wings, they completely fold in cargo bay.
Corrected the catapult offset from the jet wheel.
Corrected the airtug offset from the jet wheel.
Jet now has correct rotation while taxi in the cargo bay.
Coorrected jet rotation while catapult.
Removed unnecessary down force from jet when elevator goes up.
Changes in 2.2.0:
Completely reworked refueling. UPDATE models.json OR GAME WILL CRASH.
Upgrading all the enemy vehicles if they have mods like rockets and guns.
Disabled ragdoll on player so it not fall from the cargo bay.
Fixed bug in jet model detection that caused refuel sequence not start.
Changes in 2.1.4:
Fixed bug with premature landing gear retraction when take-off from the airstrip.
Removed initial spawn point next to city airport as it's crashing.
Changed all friendly blips color to blue.
Changes in 2.1.3:
Added Akula, Sea Sparrow, Tula, Pyro, Molotok, Khanjali models support. Need to update models.json and settings.json.
Added vehicle texture mods support.
Added vehicle weapon mods support.
Changes in 2.1.2:
Fixed issue with vector initialization in flares.
Turning off the radio when enter the vehicle.
Fixed issue when wings unfold prematurely during the take off sequence.
Fixed issue when enemy models not update if change after their initial spawn.
Changes in 2.1.1:
Optimized flares
Enemies drop flares.
Changed model names. Need to update models.json
Fixed bug where vehicle from sequence not detaches from the LCAC
Increased plane mass for better take off sequence
Changes in 2.1.0:
Enemy models selection in menu. IF INSTALLED BEFORE, REMOVE Dogfight.bin file from Grand Theft Auto V\Dogfight\ folder OR MOD WILL CRASH ON START
Set tank invincible while boarding the LCAC.
Made mod menu much more responsive.
Changes in 2.0.16:
Ordered all the models by country and generation. Need to update models.json.
Added Su-35S, F-16C and EA-18G. Need to update models.json & settings.json.
Synchronizing player speed with vehicle so not drops off from the cargo bay.
Added jet afterburner throttle support for the Xbox controller.
Fixed crashes when stopping the mod.
Clean up everything when stop the mod.
Detach cargo vehicle when LCAC is destroyed so it can continue fight.
Changes in 2.0.15:
Fixed issue with model names. Need to update models.json.
Fixed bug when air workers are not removed.
Fixed bug in surface models detection.
Fixed ground, water and heli models selection.
Fixed bug when wrong number of water models got read from settings.
Changes in 2.0.14:
Removed annoying flying music.
Turn off the radio for all the vehicles.
Better refueling sequence offsets.
Explode missiles, so they are not affect you while refueling.
Changes in 2.0.13:
Fixed driving carrier bug when NPC planes spawn in cargo.
Better refueling plane offsets.
Changes in 2.0.12:
Fixed Tu-160 spawning at airstrip.
NPC no longer spawn and attack while player refuel.
Better refueling sequence.
Changes in 2.0.11:
Fixed NPC deck spawn sequence crash caused by deleted deflector.
Fixed crash while driving carrier with the support group caused bu null pointer.
Fixed broken drive carrier if had different spawn type.
Fixed bugs in the refueling.
Added cinematic mode while refueling.
Changes in 2.0.10:
Completely changed radar
Changed enemy color to red.
Flying enemies have circle around indicating height above (blue) or below (green) the player.
Reduced radar update interval.
Updating radar during taxi.
Changes in 2.0.9:
Fixed issue with timings by changing to milliseconds from frames.(Need to update settings.json & carrierdf.json)
Changed dead enemy color to dark grey.
Cinematic view of the model when spawn.
Increased slow planes thrust not to fall after spawn.
Changes in 2.0.8:
Fixed crash when attack null pointer ped.
Simplified menu.
Saving settings selected in menu.
Saving menu state.
Changes in 2.0.7:
Changed all timeouts to be based on ticks per second.
Removed collision while taxi to elevator.
Increased NPC driver ability and aggressiveness.
Fixed missile blip color proximity indication.
Added blips for flares.
Optimized LCAC cargo look up.
Jets now start with highest speed.
Fixed cargo detach bug when drop with parachute.
Fixed bomber camera bug on respawn.
Optimized player vehicle update code.
Changes in 2.0.6:
Completely reworked flares. Now fired from flare gun. Attract the missiles themselves. Need to update settings.json
Optimized missile update code as no need to track anymore.
Changes in 2.0.5:
Highscore saved to file.
Added Cycle and Same spawn types in menu.
Changes in 2.0.4:
Fixed tank model spawn.
Fixed boat model spawn.
Changed menu and help labels for clarity.
Changes in 2.0.3:
Improved score display.
Possibly fixed the flying carrier issue that some people experience.
Optimized air defense performance.
Fixed crashes in air defense.
Optimized door toggle code.
Fixed bug when wrong ped handle was used.
Fixed heli updates bug to enable them.
Fixed crashes in heli updates.
Optimized code for heli updates.
Increased log coverage.
Peds will rappel if model supports it.
Reduced help delay and speed up the startup.
Fixed looped flares removal bug that caused crashes.
Optimized blip updates.
Optimized game vehicle updates.
Fixed crash when non existing door operated.
Fixed bomber and cargo menu spawn.
Fixed incorrect usage of the speed vector.
Changed cargo and tanker blips to white.
Changes in 2.0.2:
Improved score display.
Cash prizes for every killed enemy.
Fixed looped retracting landing gear bug.
Fixed removal of all game vehicles and peds on mod stop.
Fixed incorect time calculation for the score.
Changes in 2.0.1:
Improved score display.
Added highscore.
Fixed NPC deck spawn sequence.
Fixed crash in NPC deck spawn sequence.
Fixed YMAP loading bug in NPC spawn sequence.
Fixed wrong parachute texture bug.
Fixed drop bombs bug when checked not current vehicle.
Removed unnecessary checks for ticks and timeouts.
Removed unused code.
Changes in 2.0.0:
Simplified installation. Instructions updated.
New mod startup to set parameters first.
Model selection in the menu.
Number of enemies set up via the menu also during the run time.
Multiple start points across the island (airport location is buggy).
Fixed double deletion of the jets that caused a crash.
Changes in 1.0.3 beta:
Fixed often changes of companion crew.
Fixed issue with huge afterburners if warps to jet from the carrier.
Fixed issue with a crash if fly close to the carrier in carrier only mode.
Fixed crashes when trying to delete jet that is far away.
Fixed deleting of all the vehicles when spawning as a new model.
Added timeout to remove dead more often.
Reduced timeout to reset carrier take-off sequence if NPC stuck.
Changes in 1.0.2 beta:
Added carrier only settings.
Fixed issue when using the spawn menu while driving the aircraft carrier.
Model authors: El Creador (Thank you for all the help with the carrier!), ApacheSS, CANAL EMBRAER GTA, Dragon777, fantazerrnd, FoxtrotDelta, Foxunitone, JohnMc, Hong Yi Team, Motors Garage, nathanjamesddg151, Stripemcr, Shadow Stormtrooper, SkylineGTRFreak, Voltrock.
Special thanks: IronLad for help with testing the mod.
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