Q: Some of the listed cars already have you listed as the handling author on the mod. Why add another handling for them here too?
A: I can apply post-release updates and tweaks to them this way. Some authors also may modify the handling I do for them, so you get my original version here.
_________________________________
Features - Balanced grip, power and top speed across all vehicles
- Well defined Center Of Mass, important for appropiate weight transfer
- Well defined inertia, light vehicles do feel light, heavier vehicles actually feel heavy
- Thorough characteristics: Different types of vehicles have specific suspension/gearing/grip set ups, including brake bias and aero
You'd think this would happen by default. It does not!
Quick FAQ - Does it include the vehicles? / No, it only includes a handling file. Download the vehicles separately below.
- Do I need to replace handling files? / No, this is an Add-On dlc. You install it as usual and forget it. It will override other handlings automatically.
- What's the handling style? / Arcade with a good handfull realism. Decent grip levels. Not all vehicles suit all situations, but all vehicles are interesting.
- Will you include...? / Yeah likely. Has to be Lore Friendly and Add-On.
What is this This handling pack applies a coherent set handling behaviors to vehicles made by a wide variety of authors, thus keeping all the vehicles coherent with each other.
The handling style deviates a bit from V's arcade feel and veers towards a small degree of realism, forcing the vehicles to have realistic CoMs, coherent weight, grip, suspension setups, etc. Each characteristic is finetuned to match with each specific vehicle, so you'll notice, for example, different suspension behavior on SUVs, Raid vehicles, Track racecars, etc. I believe this handling style makes all vehicles unique and interesting to drive, as now, sometimes specific vehicles within a same category can do the job (whatever you're doing) better than others, thanks to their a bit more unique behavior.
A more sensible grip level also improves the overall feeling of the cars, as it leaves more protagonism to other features like center of mass and suspension system. Original GTA V grip levels hold the car by the throat and force it to steer no matter the weight or CoM.
Planned vehicles - Anything by Lambo Freak. - Anything by Dani02. - Anything by IGnoTon. - Any other lore friendly creators that I find or am pointed to.
Duplicates and variants Its safe to install any duplicate or variant, the pack does, or will, support all of them. Vehicle variants will have proper handling variants where it makes sense.
For example, Muzazi's Vincent Sport is based on my handling for IVPack's Vincent, but RWD and a bit better performant.
Standalone add-ons vs vehicle packs At the moment this pack focuses on standalone Add-On vehicle releases and very small packs. It will not support IVPack, DispatchWorks or VWE, as there will(should) be specific handling packs released for those.
Installation - Make sure you have any of the above cars installed. This mod ONLY affects those.
- Place the ho_addons folder in \Grand Theft Auto V\mods\update\x64\dlcpacks\.
- Open \Grand Theft Auto V\mods\update\update.rpf\common\data\ dlclist.xml"
and add to it dlcpacks:/ho_addons/ .
- Run the game. The vehicles listed above will feel different.
Log (0.3.0) Fixed / Improved:
- Most vehicles have been reworked to meet a better common standard. Mostly grip levels, engine power and top speeds have been modified so each vehicle performs as one would expect, compared to similar cars from its category.
For example, all vehicles should top out due to air drag now, around 20-30mph below the engine's actual top speed.
Additionally, some vehicles now make use of specific special ingame behaviors to represent their higher peformance. I'm talking specific model/handling flags, along the dreaded advanced flags.
For example:
- Race-spec cars have special suspension setups (and flags) to aid stability at high and low speeds too. In contrast, civ vehicles don't and can be hard to drive roughly.
- Dragsters make explicit use of the shortshifting advanced flag, which makes the gearing shift up earlier, aiding acceleration quite a lot. (Do remember torque goes down at the end of the gear, usually. Dragsters now skip that)
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
Write comment: