Changelog 1.1 -added different AC unit on the turret as vehicle->exhaust tuning option. Features a rotating fan!
-added bags and equipment as vehicle->bonnet/hood tuning option
-fixed player position
-mine plow now has collision and can launch vehicles into the air
-camo net texture altered
-corrected position of the commander MG (it doesn't clip with the CITV anymore)
-rear lights now appear more red instead of white
I will continue work past 1.1
Hooray hooray, another Abrams is here! But this time it's something for everyone. Those who love it clean, those who love it all beefed up and so on and so forth. Please note that I want to add more things (see below), but I am leaving for vacation and wanted to give you this one at least.
By default you get a clean Abrams in M1A2 configuration with the remote MG and CITV on the left side.
This mod has a full set of LODs (0-4), dirt mapping and normal, as well as specular textures for a realistic look.
Tuning:
Front bumper - mine plow (can be raised and lowered with Num5 and Num8)
Rear bumper - cage armor
Skirts - 1: ARAT tiles 2: ERA tiles 3: Camonet with ERA tiles
Roof - coaxial .50 CAL
Spoiler - alternate rear roller
Chassis - combat identification panel on the front of the turret
The camonet can be colored by changing the primary color.
The RC MG on the right side can be disabled by disabling extra 1 (car components).
It includes a custom layout for 3 people, passenger can use the remote MG on top (although that needs some more work).
I am going to add a few other things as tuning parts such as bags and misc equipment, an alternate (older model) AC unit aaaand yea. That's about it.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners. https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;)
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