Installation Place files in respective folders via OpenIV "mods" folder.
About RAGEuphoria by bravercoolio and jedijosh920 uses NaturalMotion's proprietary Euphoria physics engine and Rockstar Game's proprietary RAGE engine to their best potential for Grand Theft Auto V.
Tons of research and testing was done using a combination of Euphoria files from Red Dead Redemption, Max Payne 3, and Grand Theft Auto IV.
No longer will you see pedestrians instantly plop down on the floor when you shoot at them, RAGEuphoria uses advanced research and configuration to make them balance with grace and style.
You can finally feel the impact of your bullets and enjoy Euphoria the way it was meant to be played.
Some other notable features are the self-preservation AI aspects such as pedestrians grabbing onto things when falling down to reduce their fall damage.
RAGEuphoria is essentially a specially mixed recipe of the best Euphoria aspects from each of Rockstar's games.
1.2
!!!UNINSTALL PREVIOUS VERSIONS BEFORE USING THIS AND NEWER VERSIONS!!!
- Improvements to melee, shooting, car bracing, balancing, weapon forces, bullet impact, etc
- Misc fixes such as randomness, realism, and less stiffness
1.2.1
- Hotfix for wrong file in 1.2
1.3
- Self preservation AI functions improved: peds will grab onto whatever they can (ledges, other peds, etc.) when falling to preserve their life and attempt to reduce falling damage.
- More balancing when shooting peds, arms flail alot more, peds point guns a lot more like in GTA IV, car bracing is more random, with some peds balancing drunkly and some balancing normally, staggerfall improved, melee and reachforwound improved, bailing is bouncier like gta iv, and peds will sometimes to rdr style handsandknees when shot in the legs
1.3.1
- Fixed headshot bug
- Various minor bug fixes/improvements
1.4
- Better falling/rolling
- Increased weapon fidelity
- Fire rate was increased
- Balancing differs between weapons
- More ragdolls/nm euphoria agents
- Misc fixes/tweaks
1.5
-Shotguns and Snipers include more balancing
-Automatics react better a long with pistols
-Spine twitching has been added to shotsnap
-reachforwound 2 handed reach has been increased half of the time
-Headshots cause RDR1-2 reactions and slight body twitching
-Bailing is more natural and untrained similar to RDR2
-Characters flail arms more in explosions
-Peds stagger/balance for more longer time when on fire
-Car bracing fixed and balancing random
Uninstaller for 1.0 & 1.1 so you can use 1.2+
http://www.mediafire.com/file/75zinfpmp1roem7/Uninstaller.oiv
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
Write comment: