Realistic Driving V successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
All driveable surfaces have reworked properties
Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
Huge improvements to motorcycles
Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
automated brakes have been disabled for every single vehicle
Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
Not included: Heavy Trucks, Helicopters, Planes, Boats
Custom cars: This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version.
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