After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.
I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.
Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.
Bugs; -There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.
Changelog;
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
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