The Stealth (continued from CPRE) [+ OIV]

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THE STEALTH vs FINE-TUNED FELONY & RESPONSE



The Stealth = Stealth mod focusing on only that, it's basically an updated, fixed, and improved CPRE.

FTFR = The Stealth + euphoria, weapons, peds, and world improvements (see section 5 and 6 of FTFR description).



I'd go with FTFR if I were you.



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!!!! REMEMBER !!!!



Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken.




Also, two things:



1. A silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this cannot be changed without game breaking bugs.



2. There's a hard coded sixth sense, cops will always have a tiny slight general idea of where you are, but not completely. That's why I've changed their despawn distance, so that sixth sense appears toned all the way down if you know how to hide. Also, sometimes they seem to know where you are, but they don't, just keep your cool, strategies, move and hide properly.



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THE STEALTH IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. The Stealth has been created after FTFR. FTFR was my first vision of a complete realistic and stealth focused GTA V experience. The Stealth is a stripped down version of that, solely focused on stealth.



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1. QUICK ABOUT

2. DISCLAIMER / TROUBLESHOOTING

3. INCOMPATIBILITIES & KNOWN ISSUES

4. INSTALLATION

5. CONTENT (MOD USED)

6. FEATURES

7. CHANGELOG


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1. QUICK ABOUT





Crime & Police Rebalance and Enhancement, updated, fixed, and improved. Ultimate stealth, challenging but fair cops, unmarked detectives, FIB, and army spawn when wanted.



The Stealth exists for people who want a stripped down but complete stealth mod focusing solely on that and just that.



The Stealth v3.0 was last tested on GTA V v1604.1, combined with World of Variety v6.2.1. I consider The Stealth v3.0 to be a stable release, I've fixed every issue I was aware of. (The Stealth has been reported to work on the latest update as of 24/12/2020 and runs flawlessly with WOV 6.2.2, seems to have issues with WOV 9, as of 20/02/2021).





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2. DISCLAIMER / TROUBLESHOOTING





Quick Troubleshooting Before Asking Me For Help:



- Remove any mods from GTA V (move all mods and scripts to a different folder)

- Restore vanilla update.rpf and/or verify integrity if need be (you essentially want to make sure to have a clean, vanilla install)

- Manually install The Stealth in the original game folder, not the OpenIV Mods folder

(Again, no other mods or scripts, solely just The Stealth, within the main GTA V install, not the Mods folder created by OpenIV )

- The issues are gone? Then The Stealth isn't the sole responsible for the bug, you can start cross testing

- Additionally, comment your mod list, their versions, how the problem occurs, and I might be able to help you



General Rule When You've PROVEN The Stealth Is Responsible For The Bug:



CAREFULLY AND PATIENTLY EXPLAIN THE CONDITIONS IN WHICH THE PROBLEM OCCURRED, as well as give a list of all your installed mods, their versions, and your GTA version.



I will have a very hard time wanting to help you if you don't even read my description, or help yourself nor myself a little.





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3. INCOMPATIBILITIES & KNOWN ISSUES





The Stealth might be incompatible with anything modifying AI/cop behavior. Those issues aren't based on my own tests but on user reports, so those issues may not even be related to The Stealth.



(For example, Dispatch of Variety is obviously not compatible with The Stealth and will result in a good amount of issues and bugs when installed with The Stealth. Don't be dumb, know your shit.)



The Stealth's own issues:

- A black health bar might appear when using The Stealth's pedhealth.meta.



LSPDFR:

- Problems spawning cops properly, amongst other bugs. It heavily relies on vanilla cop values so I wouldn't bet on stability when used with The Stealth. Try it out and report.



KeepCalm:

- Potentially incompatible. Try it out and report.



Arrest and Warrant:

- Reported compatible by some, and incompatible by others. Try it out and report.



World of Variety:

- Install The Stealth after WOV to avoid issues (WOV v6.2.2 seems to be the last compatible version).

- Some versions of ped.ymt might cause crashes, my version is a modded WOV 6.2.1 file.

- Some versions of popcycle.dat have been reported to cause crashes around Downtown. (Reported by 1 user, and I did have that bug once, but couldn't pinpoint the file, WOV has been unstable in some versions. 6.2.1 seems fine so far.)



Realistic Gun Sounds:

- One report mentions it works as long as you don't use FTFR's pedhealth.meta.

- One report says it nullifies FTFR entirely, which I find very weird but I do see the potential incompatibilities with some files, not all though. So I'm assuming that RGS + The Stealth might unfortunately be a no go as well. You can always try it out and report.





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4. INSTALLATION





You'll need Script Hook V , an ASI loader (provided with Script Hook V ), and OpenIV .asi (provided with OpenIV ).



My advise is to restore vanilla update.rpf to remove any previous The Stealth version before installing The Stealth 3.0.



BACKUP UPDATE.RPF, YOU HAVE NO EXCUSES, BACK THAT FILE UP

If you have any problem I'll be helpless if you don't have that file. I have 3 full vanilla backups, to tell you how precious backups are.





OIV INSTALLATION (OIV THANKS TO MANAV121)



First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)

Second: If you want to use WOV, install it now

Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)



- Launch OpenIV

- Click on Tools and select Package Installer (or click on the dedicated icon)

- Select the The Stealth OIV archive

- Click on Install

- Play





MANUAL INSTALLATION



First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)

Second: If you want to use WOV, install it now

Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)



- Launch OpenIV and open the update.rpf archive within /update, enable edit mode

- Navigate through The Stealth within /1. Main Files to /update.rpf

- Drag /common and /x64 from The Stealth inside the update.rpf in OpenIV

- Play





UNINSTALLATION



- Restore the update.rpf backup you've nicely made before installing (this will remove every mod in update.rpf along the way, know what you're doing)



You didn't make a backup? Oh would you look at that, a link for your lazy and careless ass. "-Thank you The XXI, you are very kind for having my back, without you I'd have to verify my files or reinstall my game. -Oh but it's my pleasure to assist people who don't read my description, dear ungrateful user."





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5. CONTENT



There are no scripts in The Stealth.



Here's a full list of the mods originally used to compile the files:



- Crime & Police Rebalance and Enhancement by BobJaneTMart

- Parts of Realism Dispatch Enhanced by Dilapitated and mkeezay30 (And no added models.)





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6. FEATURES





Stealth is a fully functional and fair feature

- Silenced and melee weapons act as such, no surprises no bullshit

- Only witnessed and reported crimes grant a wanted level (animals no longer witness and report crimes)

- Identification range decreased, when hidden in unidentified vehicles, cops need to be close to identify you (à la Watch Dogs)

- When no cops can see you, you become hidden more quickly, letting cops investigate your last known position

- Cops despawn at very high distance, they'll look as if they're still searching your last known position



Cop and enemy AI refined for a smarter and more challenging approach

- Better flanking, climbing and overall investigating from cops

- Specific behavior for the different branch of the police/military forces

- Same for gangs, they will be more reckless than trained officers

- AI view cones are extended to emulate real life sighting

- Longer and custom timers for each wanted levels

- Wanted level spawns diversified, female cops, unmarked cars with detectives, FIB, and army





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7. CHANGELOG





The Stealth - v3.0 - Bitch You Thought Update



- Updated peds.ymt to WOV 6.2.1

- Updated dispatch.meta to 1604.1

- Removed dispatchtuning.ymt (WOV incompatible)

- Removed generaltasks.ymt (not relevant to stealth)

- Removed physicstasks.ymt (not relevant to stealth)

- Removed shockingevents.ymt (surplus)

- Removed pedhealth.meta (not relevant to stealth)

- Removed pedpersonality.meta (surplus)

- Removed damages.meta (surplus)

- Removed agitatedtriggers.meta (useless)

- Removed pedaccuracy.meta (surplus)

- Removed weapons.meta (surplus)

- Slightly reduced hidden evasion timers

- Tweaked navcapabilities.meta to further improve potentially buggy pathfinding in missions

- Further tweaked peds.ymt and dispatch.meta so everything works and spawns flawlessly

- Slightly adjusted overall wanted difficulty through wantedtuning.ymt and dispatch.meta

- Slightly increased known position timer after being seen (to better emulate on foot pursuits)





The Stealth - v2.4 - Ça passe ou ça Cass Update



- Fixed an issue where cops would stop spawning during wanted level 3

- Fixed the flashing red health bar (regen still is 25%, going back to default would mean losing the lasting fist fighting)

- Updated weapons.meta to 1180.2 vanilla, every weapon should work properly now

- Modified weapons.meta to match most of FTFRs and some of Ripplers values

*No bullet tracers, increased range, lowered reticule scale, less time between shots, lowered bullet speed

- Updated peds.ymt to WOV 2.0.2 compatible

- Removed Ripplers from The Stealth

- Reduced known position timer when seen and reported

- Slighlty increased on foot cops vision cone

- Reduced cop count for wanted level 3, 4, and 5 (lvl5 is still hell)

- Increased heli spawn rate (vanilla = 30, old FTFR = 200, new FTFR = 150)





The Stealth - v2.3 - Stripped & Dilapidated Update



- Toned down accuracy for deafault peds, cops and sheriffs

- Added FIBsec to FIB spawns at 4/5 stars (dudes with FIB vests)

- Created custom combat behavior/accuracy for detectives and FIB (replacing GRUNT & CAPTAIN CombatInfo; wasn't used?)

- Changed stungun damage so it insta kills (anim/ragdoll unchanged)

- Reduced even more stun gun sound range

- Rebalanced spawn count at 3, 4, and 5 stars

- Removed pedbrawlingstyle.meta (data)

- Removed peds.meta (data)

- Removed results.meta (data\action)

- Removed weaponanimations.meta (data\ai)

- Removed weaponcomponents.meta (data\ai)

- Removed explosionfx.dat (data\effects)

- Removed peddamage.xml (data\effects)

- Removed weaponfx.dat (data\effects)



The Stealth made sense when WOV was part of FTFR, but after its removal it made no sense. Stripping files down, creating a very light version of FTFR makes more sense now. All stealth and police features are here.





[...]





Continue Reading Changelog On Paste Bin





First Development: February 2016
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All version

3.0 (current)

18 downloads , 9.27MB 18:43 21/02/2021

94 downloads , 9.56MB 18:43 21/02/2021