This file is a personally adjusted preset for PRSA.
I adjusted it to become the real as much as possible in all scenes.
This preset can be used for most weather conditions and almost all missions in story mode.
INSTALLATION Copy unzipped two files and one folder to the GTA5 folder.
Please backup the existing file before applying this file.
NOTES - The vehicle's low-beam is not very bright. Please use high-beam positively. If you want to make it brighter, increase "VehicleFrontIntensityXXX" of [LIGHTARTIFICIAL] in "enbseries.ini".
- If the outdoor is too dark, increase "AmbientUpIntensityXXX" and "AmbientDownIntensityXXX" of [LIGHTNATURAL] in "enbseries.ini".
- It is set so that no night flicker occurs. But it's not perfect. If flickering occurs at night, first set the game time to daytime. Then set it again at night.
- If the resolution is FHD, using "TXAA" in addition to "MSAA" will improve the image quality if possible.
- I think that it is better not to use "TXAA" when the resolution is 4K or higher.
- In order to change the graphic settings of GTA5, it is better to use the window mode. Hold down ALT and press ENTER to switch the screen mode.
RELEASE NOTE v3.0
- Changed [LIGHTARTIFICIAL] in "enbseries.ini" for adjustment of the indoor brightness.
- Changed "Film intensity" in "enbeffect.fx.ini" from 98 to 80 to reduce the blueness a little.
- Changed "Sharpness" in "enbeffectpostpass.fx.ini" from 1.6 to 1.2.
- Removed TrueRain set.
- This release is the final version unless there is a problem.
v2.0
- Made it possible to use in all weather.
- Adjusted night settings.
- Adjusted the headlight brightness.
- Changed [ADAPTATION] in "enbseries.ini" to reduce a night flicker.
- Compatible with "ENBSeries 0.387".
v1.1
- Fixed the brightness of the night.
v1.0
- First Release
CREDITS&THANKS - "VisualV" by CP & robi29
- "NaturalVision Remastered" by Razed
- "ENBSeries" by Boris Vorontsov
- "PRSA - PhotoRealistic San Andreas ENB 2.0" by L00
- Google translation
I'm not an English speaking person, so Sorry if the syntax was wrong.
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